

These are interesting restrictions, leading to different patterns in each of your cities. The story continuity seems to hinge on what we already saw in 2070, so maps are chains of islands instead of uniform land masses-thanks, global warming-leaving precious little room for the agriculture you so desperately need to sustain a massive population. Once you have enough people in your town you can build more advanced technologies. Lay down roads, put in houses, build up your population, feed them, give them water, power their houses, et cetera. Temperate regions play pretty much like your standard city builder. Properly city-like, I’d say, though not on the same scale as Cities: Skylines. Even 15-20 hours in I’ve yet to run out of space in a single region, though one of my zones is getting close. At review time I’d acquired seven of nine, though I’d only built up three of them. You’ll automatically gain access to one of each type over the course of the story, though you can eventually acquire all nine by buying them off your AI competitors. Each grouping produces different essential goods, from orchards to aluminum to the aforementioned Helium-3. The game is broken into nine main zones: Three temperate, three arctic, and three lunar. Also there’s some barely-touched-upon stuff about Moon Terrorists or freedom fighters or whatever, but it’s pretty unintelligible and ignorable aside from a few (skippable) real-time strategy missions. This is the main conceit of the Campaign, and it’ll talk you step-by-step through setting up a viable, interconnected economy. The goal? Harvest Helium-3 for cheap and plentiful energy. Kennedy and establish permanent human settlements on the moon’s surface. The second page's layout looks promising but given the amount of space available in the temperates, the space makes it so that 100% efficiency in a uniform block may not be desired, but that's just me.You’re the CEO of a newly-formed corporation-part of the Lunar Licensing Program, which aims to go all John F. Luxury food is a pain to lay out but yours doesn't offer any efficiency nor aesthetic/ease of extension advantages. That said, I will be using your wine layouts, it's a good balance between space efficiency, ease of construction/extension, module efficiency (3/5) and aesthetics.Īlso be using your beef ones for the same reasons. (actually i just looked at it again, soy farms are supposed to be all uniform in size arent they?) I think some modules are irrelevant (such as those from soy since all their draws are low) so I'll just stick to the regular rows of soy. I like your thinking to account for module space, this is essential on lunar and arctic but in my opinion unnecessary in the t1 temperates. - Arctic industry/residential layouts (including heat radiuses).- Earth industry layouts (even the obvious ones).Dimensions of Cattle Pens and Soy Farms were wrong - removed the complete luxury food layout.- added a few layouts, even the obvious ones.- fixed dimensions (Thanks to willaz0000, hayshed).- uploaded new PDFs (ge.tt, google drive).- Sorted Earth-Industral layouts (Workers, Operators, Executives, Investors).

- Added missing Earth-Industrial layouts ( Please tell me if I missed one, thank you ).
Optimal layout for temperate zone residences in anno 2205 update#
I will try to update more frequently in the future. Imgur Album ( ! BIG IMAGES - together about 30MB - do not open this on mobile, if you don't have WiFi ! ): I even included obvious ones just for completion. I will add more images and pdfs when I have more layouts ready. This is work in progress but I wanted to share it with you guys. I started creating layouts for anno 2205. r/SimCity - For the SimCity franchise and related city builder games r/tycoon - For tycoon/business simulation and city building games r/impressionsgames - Older similar city-building and economy games r/anno1404 - Previous Anno title set in the year 1404 r/anno2070 - Previous Anno title also set in a futuristic environment More information here.Īlso check out the game's Wikipedia article.įor game help about things like the production line, building order, combat, check out the Anno 2205 Wikiaįor technical help check out the official Ubisoft Forums Tundra DLC - FebruOfficial Website What is this game?Īnno 2205 is a city-building and economy simulation game. The game was released November 3rd, 2015. The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases.

This subreddit is for the sixth city-builder economy-simulation game from the Anno series.
